As the world’s #1 music applications publisher, MWM faces many challenges when it comes to audio features on mobile platforms, especially the low performances of some devices and the variety of hardware. Using real-life examples, we will review the main issues we had to address and share what we learned during 7-years of audio R&D on mobile platforms. We will be discussing how we can overcome the limitations of portable devices and deliver high-end audio experience to every user.Watch this webinarJoin this webinar
Alexandre Erny joined MWM, the world first music app publisher, in late 2015 as an iOS Developer. During his time at MWM, he contributed to the development of most musical apps made by MWM. Since early 2019, he is in charge of the Internal tools team, which creates tools used throughout the company to automate tedious and time-consuming tasks and improve overall efficiency.
Damien Delépine joined MWM, world’s #1 music app publisher, in 2015 as an Android Engineer. At that time he was focused on audio programming and low-level integration of the company’s audio engine. Facing multiple challenges within the Android ecosystem, he teamed up with Google engineers to enhance the platform and help other publishers to build better audio applications. Since 2017, he works as Head of Cloud & Big Data, building data-driven technologies to support the company’s growth.
Thomas Hézard works as Lead Audio Scientist at MWM, world’s #1 music app publisher. He is a musician, sound engineer, and Ph.D. in sound and music sciences, and joined MWM in 2015, where he now leads the audio R&D team to develop innovative technologies changing the way we interact with sound and music on our mobile devices. Passionate about the interactions between art and new technologies, he has been involved in several artistic projects. Although he is forever a learner, he is a regular speaker at conferences and courses about music sciences and audio programming.